Aug 26, 2005, 10:17 PM // 22:17
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#21
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Lion's Arch Merchant
Join Date: May 2005
Guild: WOR
Profession: Mo/
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Rangers haven't been nerfed; people who need to use cookie cutter builds that they don't understand have been nerfed.
Rangers are fine, possibly even better. Spirits still work, they just require thought and application rather than winning by simply spamming fast enough.
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Aug 26, 2005, 10:28 PM // 22:28
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#22
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Academy Page
Join Date: Aug 2005
Profession: R/Me
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Quote:
Originally Posted by Elythor
Only allied spirit of the same type is destroy. You can still spam...but just have to spam different types.
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Right, I know it's of the same type. But I think it'd be better if several ppl could cast the same spirit if they all brought it. This is just to ensure it's harder to get rid of. 1 spirit by itself is easily killed off and with the long cast time and easy disruption, will be near impossible to recast in battle.
Otherswise, it's now made quite useless to something not too overpowered to begin with since it affects both teams. And with the nerfing of NR, there's no reason to also do this.
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Aug 26, 2005, 10:50 PM // 22:50
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#23
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Sunshine
Join Date: Jul 2005
Location: The Wired
Guild: Daughters of Ananke
Profession: Mo/E
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I LOVE Rangers. In fact, I'm making one on my second account, and it's gonna be awesome! If you don't like rangers, it's because you don't understand their effectiveness! Their ability to inflict conditions is unparalled IMO, and they do it with ease!
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Aug 26, 2005, 11:07 PM // 23:07
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#24
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Ascalonian Squire
Join Date: Aug 2005
Profession: R/Me
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I think his point (at least part of it) was that most of the time Ranger primary class gets passed over for grouping, its unfortunate but true....
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Aug 26, 2005, 11:15 PM // 23:15
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#26
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Forge Runner
Join Date: May 2005
Location: Alaska
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I think we rangers need to rise up and get something done that profits us but pisses off the PvP crowd. We all know NR was messed with because of PvP reasons only.
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Aug 26, 2005, 11:20 PM // 23:20
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#27
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Chasing Dragons
Join Date: May 2005
Location: Lost in La-La Land
Guild: LFGuild
Profession: Mo/Me
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I'll admit, I'm clueless about Ranger builds. I have always avoided archer classes and melee classes in games. Always have been and always will be a caster. The only time I was ever a bowslinger was in D2 - an Enchantress with a Demon Machine. I know that the game's designers intended the rangers to have usefulness in both aspects of the game. Just because I don't understand the class or know how to play doesn't mean it is underpowered. BTW, I have had my hiney handed to me by a ranger more than once. So I know they are not underpowered.
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Aug 26, 2005, 11:22 PM // 23:22
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#28
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Wilds Pathfinder
Join Date: Jun 2005
Profession: Mo/
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Quote:
Originally Posted by Mavrik
I think we rangers need to rise up and get something done that profits us but pisses off the PvP crowd. We all know NR was messed with because of PvP reasons only.
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So what PvE Ranger builds got ruined thanks to NR's nerf?
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Aug 26, 2005, 11:26 PM // 23:26
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#29
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Krytan Explorer
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Look at the bright side. They did something good for rangers too. Ranger's pet gets buffed up a bit, with 20% faster running speed and 80 armor, up from 60 before. Although I am still waiting for them to combine comfort animal and charm animal, this move will help those pet-loving rangers a bit. I hope this is just one of many moves anet will take to make the beastmastery line worthwhile.
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Aug 26, 2005, 11:30 PM // 23:30
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#30
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Krytan Explorer
Join Date: May 2005
Guild: The Twilight Vanguard [TTV]
Profession: R/
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Quote:
Originally Posted by Mavrik
I think we rangers need to rise up and get something done that profits us but pisses off the PvP crowd. We all know NR was messed with because of PvP reasons only.
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If you were using the old Nature's Renewal in PvE, you should just quit playing a Ranger entirely.
And completely aside from that, guess what? Skills are balanced for PvP purposes. That's how equality is maintained. That sort of balance doesn't matter nearly as much in PvE.
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Aug 26, 2005, 11:34 PM // 23:34
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#31
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Frost Gate Guardian
Join Date: Apr 2005
Location: Australia, Victoria
Profession: R/E
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Quote:
Originally Posted by Ensign
me quotes all that ensign said
Peace,
-CxE
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owned.
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Aug 26, 2005, 11:38 PM // 23:38
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#32
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Krytan Explorer
Join Date: Aug 2005
Profession: N/E
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I've played through all the classes and still do not care for my Ranger. I find that any jobI can put him to doing, another class can do that job (or a replacement function) much better. You can make the Ranger class work, but if offered the oppurtunity to only play one class ever again, Ranger would be last on the list. IMO, the Ranger is essentially a novelty class. And yes, I know its benefits. I also know its weaknesses.
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Aug 26, 2005, 11:41 PM // 23:41
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#33
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Krytan Explorer
Join Date: Aug 2005
Location: Sunshine Coast, Australia
Guild: Soul Crusaders
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Quote:
Originally Posted by Jhyphi
Right, I know it's of the same type. But I think it'd be better if several ppl could cast the same spirit if they all brought it. This is just to ensure it's harder to get rid of. 1 spirit by itself is easily killed off and with the long cast time and easy disruption, will be near impossible to recast in battle.
Otherswise, it's now made quite useless to something not too overpowered to begin with since it affects both teams. And with the nerfing of NR, there's no reason to also do this.
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As i keep saying, (it's getting annoying now, people have EXTREMELY thick heads.) NR disabled a heap of skills in the game. No need to nerf you say? Have a look at it. It isn't nerfed, it's useful, but not overpowered. It can disable most necro, mesmer, some monk and some ele builds, as well as not having a tied attribute and having no scaling or elite status. IF it was elite, maybe it would be the right power, otherwise, way, way, way overpowered. It's fine like it is now, make a new build that doesn't rely on spirits, or whine until the next update. (sorry if this is a little harsh, but everyone's complaining about the nerfing of the overpowered NR and it's pissing me off.)
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Aug 26, 2005, 11:53 PM // 23:53
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#34
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Academy Page
Join Date: Aug 2005
Profession: R/Me
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Quote:
Originally Posted by Soul Shaker
As i keep saying, (it's getting annoying now, people have EXTREMELY thick heads.) NR disabled a heap of skills in the game. No need to nerf you say? Have a look at it. It isn't nerfed, it's useful, but not overpowered. It can disable most necro, mesmer, some monk and some ele builds, as well as not having a tied attribute and having no scaling or elite status. IF it was elite, maybe it would be the right power, otherwise, way, way, way overpowered. It's fine like it is now, make a new build that doesn't rely on spirits, or whine until the next update. (sorry if this is a little harsh, but everyone's complaining about the nerfing of the overpowered NR and it's pissing me off.)
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How about stopping and not thinking everyone is complaining entirely about NR being nerfed and READING instead of responding with your same canned post. You're the one with the thick head here. Have you even followed my messages in this thread? NOPE!
My entire post was about the killing all allied spirits of same type. And that already with the NR nerf, other spirit changes, this additional one isn't really needed. Now they're impossible to maintain b/c of long cast time, easy death.
Of course, you probably just do forum search see my post has NR and nerf in it and type your canned response again.
Last edited by Jhyphi; Aug 26, 2005 at 11:59 PM // 23:59..
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Aug 26, 2005, 11:57 PM // 23:57
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#35
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Academy Page
Join Date: Jun 2005
Guild: SL
Profession: Mo/Me
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Quote:
Originally Posted by Diomedes
Maybe he was hoping to spam walls of spirits around the king?
-Diomedes
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LOL I think this is very probable
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Aug 27, 2005, 12:04 AM // 00:04
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#36
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Frost Gate Guardian
Join Date: May 2005
Profession: Mo/
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Quote:
Originally Posted by Sanji
So what PvE Ranger builds got ruined thanks to NR's nerf?
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It was useful in the underworld. Not that little part everyone knows that has smite crawlers and horrible drops, but the rest, with mesmers and necromancers and the party sometimes being affected by 2-3 hexes each... Nature's Renewal was good there to avoid being brutally murdered by a dozen mesmers at once.
But as for breaking rangers, puh-leeease. Monks probably got "nerfed" more, if you can even call it that.
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Aug 27, 2005, 12:07 AM // 00:07
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#37
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Desert Nomad
Join Date: Jun 2005
Guild: Animal Factory [ZoO]
Profession: A/
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Noes, my class no longer makes all other classes inferior
Something tells me, though, that this was also an anti-UW solo solution.
If you walked near that dry, empty lake with dragon bones in it, just up from where you start in UW all your enchants would instantly drop due to the Obsidian Beast things puuting up NR (IE, -8 energy degen).
It seems like giving the Aaxtees NR would be a better idea than just nerfing prot bond.
Last edited by Sagius Truthbarron; Aug 27, 2005 at 12:11 AM // 00:11..
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Aug 27, 2005, 12:07 AM // 00:07
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#38
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Lion's Arch Merchant
Join Date: May 2005
Guild: WOR
Profession: Mo/
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Quote:
Originally Posted by Jhyphi
My entire post was about the killing all allied spirits of same type. And that already with the NR nerf, this additional one isn't really needed. Now they're impossible to maintain b/c of long cast time, easy death.
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Did Oath Shot get nerfed ? It's still possible to spam spirits every ~10 seconds, it's just that now it can only be done in reaction to spirits getting removed, not to prevent spirits getting removed.
Spirits still work, they just require more thought, skill and teamwork. That's never a bad thing.
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Aug 27, 2005, 12:15 AM // 00:15
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#39
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Forge Runner
Join Date: May 2005
Location: Alaska
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Quote:
Originally Posted by Hell Marauder
Look at the bright side. They did something good for rangers too. Ranger's pet gets buffed up a bit, with 20% faster running speed and 80 armor, up from 60 before. Although I am still waiting for them to combine comfort animal and charm animal, this move will help those pet-loving rangers a bit. I hope this is just one of many moves anet will take to make the beastmastery line worthwhile.
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I have a lv17 bear which if it dies, remains dead cause I have comfort animal replaced with another skill, usually a spirit.
I use NR when going up against enemies or bosses that use hex spells. Some for example will only try and cast hex spells and therefore are not to hard to kill. As for someone telling me to quit playing my ranger this way... So far what I have been doing has worked just fine for me.
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Aug 27, 2005, 12:24 AM // 00:24
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#40
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Lion's Arch Merchant
Join Date: Jul 2005
Guild: Guitarring Adventurers Society
Profession: R/N
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You must be joking! Us rangers got off lucky! Personally, aside from the increase in QZ and the spirit spam nerf (which I totally agree with), everything else is a benefit.
Trappers, Quickshots, Disruptors etc are still sought after for PvP AND PvE. UW trapping parties with different spirits continue unhindered, and let's face it, everybody loves a ranger, and if they don't then they are missing out on one of the most versatile and adaptable party members in the game.
I pity the mesmers and necros. They got undeserved nerfs to make things more awkward for their builds. The 105 smite monks, well, I'm sure that after the 2 days of crying and sulking, someone will be back with a tweak to overcome the Prot bond nerf.
But the original poster is only looking at the spirit spammers. Bottom line is that they really deserve to be nerfed just as much as the 105/55 monks. A good ranger in PvP can still swing the balance of a game. He just has to be a little more active than hitting "Natures Renewal" about 50 times.
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